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Introduction
Digital collectives are computer-mediated places where a large
number of people come together to interact. Back in the 80s and
early 90s, users mainly inhabited these online environments to talk
with each other—e.g. discussion lists, Usenet newsgroups, etc. Now,
however, some digital collectives focus on the creation of
artifacts, the collection and distribution of goods, and the
accretion of public knowledge. This minitrack focuses on
understanding the production and consumption of information in these
spaces.
Why and how do people contribute to digital collectives? How are
blogs and wikis changing the way people use and create information?
Will millions of people adding tags to online content affect use
patterns? Now that online communities are producing goods, what do
we know about the economy of online cooperation? How are users
finding, using, and interacting with these collective repositories
of information? How are these technologies changing the ways that
people work and play?
Digital collectives are also starting to permeate the physical
world. Media spaces such as teleconferencing rooms allow groups of
collocated and remote people to stay in touch. Table displays and
architecture arrangements that respond to activity bridge the gap
between the digital and the physical in exciting ways.
This minitrack at HICSS will focus on how people produce and consume
goods in these new social spaces—both online and off. In particular,
we are interested in work addressing the design, creation and use of
information in many settings, particularly in ways that are newly
emerging and especially innovative. We seek high quality papers
across a broad spectrum of topics in this area.
Specific topics include but are not restricted to: |
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- How does collective annotation
change the ways information is found, shared, and used? Will
socially annotated content pave the way to shared taxonomies?
- How do social hierarchies and
formal processes develop in originally unstructured online
spaces such as wikis?
- The design and uses of social
visualizations in digital collectives; that is, visualizations
of social data for social purposes
- How can collections of text,
audio, or video be annotated and summarized?
- Multimedia document browsing,
reading, interacting
- Digital collectives that allow
users to engage in social analysis of data and sensemaking
- Mixes, mashups and re-edits of
material are fascinating. How and why are people creating these
new forms of content?
- Social ethnographies of
collective spaces
- How do digital collectives in
the workplace differ from their public counterparts?
- What are the privacy and
accountability implications in these new social spaces?
- The evolution of memes: how do
memes move within a social space or spread from one venue to
another? How is this evolution different from what used to
happen before the Internet? For instance, the Numa Numa dance
video created by a teenager in his room went from a Web portal
in 2004 to Disney’s Chicken Little animation movie in 2005.
- What new types of interaction
are enabled by digitally augmenting physical space?
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Qualitative studies,
experiments, and system designs are all encouraged.
Please take a look at our submission
guidelines.
Minitrack Co-Chairs:
Karrie Karahalios
University of Illinois
Siebel Center for Computer Science
201 N. Goodwin Ave. 3110
Urbana, IL 61801
Email: kkarahal [at] cs dot uiuc dot edu
Fernanda B. Viégas
IBM Research
1 Rogers St.
Cambridge, MA, 02142 USA
Email: viegasf [at] us dot ibm dot com
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